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In this Maya and NUKE tutorial we’ll create a character made out of smoke and energy using Maya Fluids.
We’ll begin by covering the fundamentals of working with fast moving fluids and move on to creating several fluid passes of our motion captured character. We’ll then set up unique render passes which will be used inside of NUKE to create numerous final composites including versions that have thick viscous smoke as well as more wispy, with light and energy emanating from them.
By the end of this Maya and NUKE training you’ll have the knowledge to work with fast moving fluids and the ability to create a very flexible compositing pipeline for fluids inside of NUKE.