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Nuke tutorial – Create random noise pattern

Nuke tutorial – Create random noise pattern

In this tutorial we create a node that randomly generated noise patterns using nuke.. similar to after effects brain storm tool.. Gizmo: http://www.nukepedia.com/toolsets/draw/brain-storm-noise Music by BENSOUND http://www.bensound.com/royalty-free-music Creative...

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Redshift Exporting Puzzle Matte to Nuke Tutorial

Redshift Exporting Puzzle Matte to Nuke Tutorial

In this brief tutorial we're having a look at Puzzle Mattes (also known as MatteIDs) and how to create a pass which we can then use in Nuke. First we'll create a PuzzleMatte AOV and assign it a color and number, then we'll assign the same ID to our chosen material and...

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Renderman 21 Exporting Matte IDs to Nuke Tutorial

Renderman 21 Exporting Matte IDs to Nuke Tutorial

In this brief tutorial we're having a look at Matte IDs and how to create a pass which we can then use in Nuke. First we'll set up the material to have the MatteID attribute, then we'll look at how to enable the pass with the Hypershade Editor and finally we'll render...

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Nuke Quick Tutorial  – Create simple  handwriting effect

Nuke Quick Tutorial – Create simple handwriting effect

A quick tutorial on how to create a simple handwriting animation effect in nuke non commercial . Music by BENSOUND http://www.bensound.com/royalty-free-music Creative Commons — Attribution 3.0 Unported— CC BY 3.0 https://creativecommons.org/licenses/by/3.0/ Energy by...

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Creating a Gizmo in Nuke

Creating a Gizmo in Nuke

This tutorial shows how to create a re-usable Gizmo in Nuke, that combines two chrome ball images to create and environmental light for lighting up CG elements in a VFX shot. this is based on a tutorial I deliver at Birmingham City...

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Redshift Exporting Z Depth to Nuke Tutorial

Redshift Exporting Z Depth to Nuke Tutorial

In this tutorial we'll have a look at how to render out a z depth pass and composite it with nuke. First we'll briefly go over our render settings, next we'll import the renders to Nuke and finally we'll use the z depth pass to add depth of field and atmosphere to the...

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